Battle Tryst | |
---|---|
Japanese arcade flyer of Battle Tryst. |
|
Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Hiroshi Tanabe |
Platform(s) | Arcade |
Release date(s) | February 1998[1] |
Genre(s) | 3D Versus Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Konami M2 Hardware |
CPU | (2x) PPC602 (@ 33 MHz) |
Display | Horizontal, 512 x 384 pixels, 60.00 Hz, 65536 colors |
Battle Tryst (バトルトライスト ) is a 1998 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D arcade fighting game market after their 1997 3D arcade fighting game Fighting Bujutsu. It is powered by the Konami M2 Hardware, which is Konami's version of the Panasonic M2. Like Fighting Bujutsu, Battle Tryst was never ported to any home console after its arcade release.
Contents |
Battle Tryst uses a three-button 8-way joystick layout that is similar to the one in Sega's Virtua Fighter series, as well as the time release being adopted from Namco's Tekken series.
The opening and character endings use real Japanese animation. Film director Mamoru Oshii took charge of the storyboard of the animations. Protagonists of the Castlevania series Simon Belmont and Richter Belmont were planned to appear in Battle Tryst (as "Shemon" and "Rheter", respectively), as well as Madoka from the TwinBee series, but all three were canceled.
Despite its massive promotions, as well as appearing on the front cover of a 1998 issue of the popular Japanese Gamest magazine, it became ill-fated and rare.
Hidden characters
|